Clovercross

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Corresponding simulacrum - Annabella.

Cross Sniper
Crosshair Snipe.png
Type Rifle
Rarity SSR
Role Damage
Element Fire

Shatter 12
Charge 9
Attack 16
Resist {{{res}}}
HP 1010
Crit 11


Normal Attack[edit | edit source]

While on the ground, perform 3 basic attacks in a row.

# Description
1 Deal damage equal to 44.2% of ATK + 2 to the target and knock them back.
2 Deal damage equal to 84.4% of ATK + 4 to the target and knock them back.
3 Deal damage equal to 176.9% of ATK + 9 to the target and knock them down.


Cross Shot[edit | edit source]

Hold the basic attack to enter to scope in and charge Clovercross, firing a charged attack that deals damage equal to 58% of ATK + 3 to the target. Shots charged to stage 3 can deal up to 400.8% of ATK + 21. Hitting an enemy's head triggers a headshot (does not apply to Wanderers) dealing double damage and suspending the target.

Passive: When Cross Shot hits a burning target or deals a critical hit, gain 300 weapon charge, cooldown 15 seconds.
Passive: Using Cross Shot increases your movement speed by 30% for 3 seconds.

Boiling Point[edit | edit source]

Hold attack after normal attacking to fire a laser projectile that explodes on contact, dealing damage equal to 150% of ATK + 8 and suspending targets within range.

Aerial Attack[edit | edit source]

While airborne, tap basic attack 3 times to perform consecutive aerial attacks.

# Description
1 Deal damage equal to 47.6% of ATK + 3 to the target and knock them back.
2 Deal damage equal to 90.6% of ATK + 5 to the target and knock them back.
3 Deal damage equal to 190.5% of ATK + 10 to the target and knock them down.

Dodge[edit | edit source]

Dodge right before getting hit to trigger a Phantasia, reducing the speed of enemies within an area. Become immune to hit-stun for 0.5 seconds while dodging.

Twilight Arc[edit | edit source]

Jump backward and throw an explosive shell, detonating when it hits the ground and dealing damage equal to 37% of ATK + 2 and suspending targets.

Passive: Tap basic attack after using Twilight Arc to instantly fire a fully-charged Cross Shot.


Skill[edit | edit source]

Backup Magazinee[edit | edit source]

Activate the skill once to alternate between enhancement magazines. Depending on the magazine you choose, the effects of Cross Shot and Twilight Arc will be changed. Activate the skill again when the desired magazine is showing as the skill icon to equip that magazine. The skill will remain active until the magazine is empty (after 8 Scoped Shots).

Cooldown: 14 seconds.

Firebomb Magazine: Cross Shots will explode and deal flame AoE damage equal to 59.2% of ATK + 3, up to 410% of ATK + 22 after charging. If the hit target is not inflicted with a burn, apply "Cross Burn" to the target (deals 120% of ATK every second for 13 seconds). If the target was already inflicted with a burn, apply "Cross Burn" while gaining "Burn Enhancement" (increases burn damage by 20% for 20 seconds). Twilight Arc throws 3 explosive shells while this magazine is active.
Gasbomb Magazine: Cross Shots fire a gas bomb, dealing damage equal to 80.9% of ATK + 4, up to 560.5% of ATK + 30 after charging. The gas lasts for 7 seconds and slows enemies within its radius. Twilight Arc can detonate the gas (the longer you charge Scoped Shot, the more damage the gas detonation will deal) for explosion damage up to 620% of ATK + 33 and reduce flame resistance of targets by 10%.
Passive: For the duration of the magazine, gain "Optical Enhancement", which reduces the charge time Cross Shot by 30% and grants immunity to control effects while charging. For every 2 dodges, the first one will not consume a dodge (up to 4 times).
Passive: While equipped with the Gasbomb magazine, using Cross Shot will reduce skill cooldowns of other flame weapons by 0.7 seconds.

Discharge[edit | edit source]

Missile Command[edit | edit source]

When Clovercross charge is full or Phantasia is triggered, switch to this weapon to clear all debuffs from the user, throw a firebomb, and snipe it to detonate, dealing damage equal to 890% of ATK + 47 to targets within range. During the discharge animation, become immune to damage for 2.6 seconds (does not take effect in Apex League).


Advancement[edit | edit source]

Passive Star
Hitting the target 2 times with Cross Shot will create an optical space at the target's position for 12 seconds. After the target enters the optical space, trigger a burn settlement. Up to 2 additional burn settlements will automatically be triggered after the first burn settlement. When the enemy leaves the optical space, their movement speed is reduced by 80% for 2.5 seconds. 12 second cooldown. Enemies that are targeted by Cross Shot will enter a "fear state" for 1.5 seconds, which reduces their attack and movement speed by 80%., 4 second cooldown. 1
Increase the current weapon's base ATK growth by 16%. 2
After a critical hit by Cross Shot, recover 50% of damage dealt as HP (up to 15% of Max HP) and gain 50 weapon charge.

Peace of Mind: each stack increases crit rate by 9% (up to 27%), and maximum crit damage conversion is 13.5%.

3
Increase the current weapon's base ATK growth by 32%. 4
Violent Bullet Enhancement - "Enhanced Scorch" state increases the target's scorching damage to 30%.

Deception Magic Bullet Enhancement - Gas detonation damage ignores the target's flame resistance by 30%.

5
Increase Cross Shot's damage by 20%. 6

Augment materials[edit | edit source]

Level Gold Materials
20 400 2 Firecores
30 800 2 Firecores
40 1200 3 Firecores, 3 Nano coating I
50 1600 3 Firecores, 3 Nano coating I, 3 Booster Frame I
60 2000 4 Firecores, 4 Nano coating I, 4 Booster Frame I
70 2400 6 Firecores, 6 Nano coating I, 6 Booster Frame I
80 2800 8 Firecores, 8 Nano coating I, 8 Booster Frame I
90 3200 11 Firecores, 11 Nano coating I, 11 Booster Frame I
100 3600 5 Heart of Lava, 5 Nano coating II, 5 Booster Frame II
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