Matrices (aka Chips) are weapon attachments that provide stat boosts and special effects.
By default the set effect only applies when using the weapon that the matrices are attached to, unless otherwise specified.
There are 4 slots on each weapon; Emotion, Mind, Belief, and Memory. Each of these slots gives slightly different passive stats.
Emotion: Attack and Elemental Resistance
Mind: Attack and Crit
Belief: Attack and HP
Memory: Attack and HP
Matrices can be strengthened similar to weapons, with each star unlocking higher values for the set effect.
Note: Matrices does not count for ranked PVP
List of R rank Matrices[edit | edit source]
All of them can be obtained on any boss and in any Joint Operation. They are also given for many other activities.
|Offensive Logic||R||Shatter increased by 18%|
|Cleanup Agreement||R||Damage taken reduced by 6%|
|Explosive Core||R||Increase damage dealt by flame weapons by 6%.|
|Bullseye||R||Increase damage dealt by frost weapons by 6%.|
|Tenet Guard||R||Increase damage dealt by volt weapons by 6%.|
|Provocateurs||R||Increase damage dealt by physical weapons by 6%|
List of SR rank Matrices[edit | edit source]
Any SR matrix can also be bought in matrix store (16 base chips for one piece), Some also can be got in Claire's dream.
|Name||Rank||3-piece bonus||Where to get|
|Bai Ling||SR||Increase damage dealt to grievous targets by 12%/15%/18%.||Joint Operation (Spacetime training ground 2+)|
|Echo||SR||Using a discharge skill to switch to the current weapon grants 80/100/120
|Joint Operation (Deepsea stronghold 2+)|
|Ene||SR||When dealing damage greater than 100% of ATK, deal additional damage
equal to 60%/75%/90% of ATK. Cooldown: 3 seconds.
|Joint Operation (Hyena arena 2+)|
|Hilda||SR||Increase ATK by 15%/19%/22.5% when there are no enemies within 6 meters.||Joint Operation (Deepsea proving ground 2+)|
|Pepper||SR||Increase speed of obtaining weapon charge by 10%/12.5%/15%.||Joint Operation (Quarantine area 2+)|
|Robarg||SR||When a target is shattered, poison the target and deal damage equal to 45%/56%/67.5%
of ATK every second for 10 seconds.
|Joint Operation (Spacetime training ground 2+)|
|Apophis||SR||Deal higher damage at lower HP. Deal maximum damage when HP is 20%.
The damage can be increased by up to 20%/25%/30%.
|Joint Operation (Deepsea proving ground 2+)|
|Frost Bot||SR||When HP is below 40%, using a discharge skill to switch to the current weapon
restores HP equal to 160%/200%/240% of ATK.
|Joint Operation (Deepsea stronghold 2+)|
|Sobek||SR||Increase damage dealt by 6%/7.5%/9% for each enemy nearby. Up to 3 stacks.||Joint Operation (Hyena arena 2+)|
|Barbarossa||SR||Upon switching to the weapon, gain 50%/62.5%/75% damage reflection for 3 seconds.
Cooldown: 30 seconds. Upon switching to another weapon, gain a 20%/25%/30% damage boost for 5 seconds. Cooldown: 30 seconds.
|Joint Operation (Quarantine area 2+)|
List of SSR rank matrices[edit | edit source]
Any SSR matrix (except Nemesis) can also be bought in matrix store (80 base chips for one piece).
|Name||Rank||2-piece bonus||4-piece bonus||Where to get|
|Lyra||SSR||Increase damage dealt to grievous targets by 12%/15%/18%.||Dealing Physical damage grants a 5% Physical damage buff with a cooldown of 0.1 seconds, stacking up to 5 times. When fully stacked, gain an additional 6%/10%/14%/18% Physical damage buff for 5 seconds. Dodging grants up to 3 stacks of Block for 10 seconds, blocking up to 60% of current health and at least 20% of max health. When using multiple sets, only the highest star set will take effect.|
|Lin||SSR||Successful attacks increase your attack power by 3%/3.7%/4.3%/5% for 18 seconds, stacking up to 5 times. If multiple sets are used, only the highest star set will take effect.||Traveling 5 meters within Lunar Reflection will grant 1 stack of [Moon's Reflection], increasing your total damage by 7%/8.3%/9.6%/11% for 15 seconds, stacking up to 3 times. Effect is active in the background. If multiple sets are used, only the highest star set will take effect.|
|Saki Fuwa||SSR||While Ice Resonance is active: Every 3 seconds, deal 60%/100%/150%/220% of Ice ATK to enemies within 10 meters and apply one stack of Frost: 5% slowing effect for 3.5 seconds. After 3 stacks, Freeze the target for 3 seconds (excluding bosses) and the target will take 12% more Ice damage for 18 seconds. This effect works in the background, and if multiple sets are used, the highest star set will take effect.||Attack the target 10 times to add a 12-second Frozen mark, increasing your Ice damage against the target by 25%/28%/31%/34%. This effect works in the background, and if multiple sets are used, the highest star set will take effect.|
|Ruby||SSR||After using the weapon skill, Flame ATK is increased by 15%/18%/21%/25% for 25 seconds. The effect works in the background, and if multiple sets are used, the highest star set will take effect (does not stack).||After releasing the weapon skill, gain Mastery for 15 seconds, cooldown 15 seconds. While Mastery is active, successful basic attacks increase Flame damage by 4%/5%/6%/7%, up to 6 stacks, with a cooldown of 0.2 seconds between stacks. At 6 stacks, gain a shield to resist damage 1 time. Mastery cannot be stacked, and different levels of mastery share cooldown.|
|Frigg||SSR||When switching from ice weapon to ice weapon, Ice ATK is increased by 15%/18%/21%/25% for 10 seconds. This effect works in the background, and if multiple sets are used, the highest star set will take effect.||When using Frozen Domain, enemies within the domain take 60%/75%/90%/105% of Ice ATK as Ice damage every second.|
|Nemesis||SSR||When a target is being healed, their volt ATK is increased by 8%/10%/12%/15% for 20 seconds. The effect does not stack, and only the highest level will take effect when using multiple sets.||When healing yourself or your Electrode, the healed target gains a charge of "Lightning". The next attack within 30 seconds is imbued with "Lightning", dealing volt damage equal to 240%/300%/360%/420% of volt ATK (reduced by 50% for electrodes). Cannot be triggered more than once every 10 seconds. "Lightning" charges do not stack, and only the highest level will take effect when using multiple sets.|
|Marc||SSR||Attacking an enemy adds a life shield to all teammates for 15% of your current HP, lasting 15 seconds and resetting after leaving combat for 10 seconds. This shield combines with other shields. When the shield is activated, damage received is reduced by 11%/13%/15%/17% for 15 seconds (not stackable). This effect works in the background, and if multiple sets are used, the highest star set will take effect.||When life shields are obtained from any source, increase your ATK by 6%/7.5%/9%/11.5% and teammates' ATK by 3%/3.5%/4.5%/5.75% for 15 seconds, up to 3 stacks. This effect works in the background, and if multiple sets are used, the highest star set will take effect.|
|Baiyuekui||SSR||If you have 200~999 charge when switching to this weapon, use 200 charge to gain a 15%/18%/21%/25% attack boost for 15 seconds, cooldown 5 seconds, does not stack.||When you delay using a discharge skill, the next discharge skill will deal AoE damage to enemies within 5m. The AoE will increase by 106%/122%/140%/160% every 0.6 seconds, up to 530%/610%/700%/800%. The discharge will also increase Shatter by 7%/14%/21%/28% for 4 seconds. This effect works in the background, and if multiple sets are used, the highest star set will take effect.|
|Cobalt-b||SSR||Restore 1 dodge every 4 dodges. Dodge attacks add burn to the target, dealing 13%/17%/21%/25% attack damage per second for 10 seconds.||Increases damage by 13%/17%/21%/25% to targets with abnormal statuses.|
|Claudia||SSR||Increase damage by 13%/17%/20%/23% when hitting a target in mid-air or initiating an aerial attack. Reset double jump upon hitting the target while airborne.||Hitting an enemy with a skill reduces the cooldowns of all weapon skills by 1.5/2/2.5/3 seconds and increases the damage of discharge skills by 36%/45%/54%/63% for 15 seconds.|
|Cocoritter||SSR||Increase healing capability and healing received by 8%/10%/12%/14%.||When you or your teammates are healed, increase ATK by 10%/12.5%/15%/17.5% for 2 seconds.||Joint Operation (Hyena arena 5+)|
|Huma||SSR||Hitting targets with dodge skills inflicts bleed, dealing damage equal to 15%/19%/22.5%/26% of ATK every second for 5 seconds.||Reduce ATK of all targets within 8 meters that are taking damage over time by 10%/12%/13%/15%.||Joint Operation (Spacetime training ground 5+)|
|Crow||SSR||Increase crit damage to targets with less than 60% HP by 24%/30%/36%/42%.||Crits deal additional damage over time equal to 18%/22%/26%/30% of ATK every second for 5 seconds. Does not stack.||Joint Operation (Deepsea stronghold 5+)|
|King||SSR||When a target is shattered, grant 8%/10%/12%/14% damage boost for 25 seconds. Only the highest level is applied when the effect is obtained repeatedly.||When there are more than 2 enemies around, hits restore HP equal to 10%/12%/13%/14% of damage dealt upon attacking. The maximum HP restored every 0.5 seconds must not exceed 30%/33%/34.5%/36% of ATK.||Joint Operation (Deepsea stronghold 5+)|
|Meryl||SSR||If HP is less than 30% after being attacked, gain a shield equal to 15%/19%/22.5%/26% of Max HP for 10 seconds. Cooldown: 120 seconds.||Increase Whirlwind's damage by 36%/45%/54%/63% and restore HP equal to 30%/38%/44%/50% of the damage dealt while Whirlwind is active. The maximum HP restored every 0.5 seconds cannot exceed 60%/72%/81%/90% of ATK.||Joint Operation (Deepsea proving ground 5+)|
|Samir||SSR||Increase damage progressively by 1% upon hitting a target. Stack up to 10/13/16/20 times. Lasts 1.5 seconds.||Increase Dual EM Stars' electrical explosion damage by 16%/22%/30%/40% of ATK.||Joint Operation (Spacetime training ground 5+)|
|Shiro||SSR||Increase both damage and shatter to targets with more than 50% HP by 15%/19%/22.5%/26%.||Upon entering battle, gain a 20%/25%/30%/35% damage boost for 20 seconds. Reset 5 seconds after exiting battle.||Joint Operation (Hyena arena, Quarantine area 5+)|
|Tsubasa||SSR||Increase damage dealt by 10%/12.5%/15%/17.5% when there are no enemies within 4 meters.||Upon a headshot, increase ATK by 12%/15%/18%/21% for 8 seconds.||Joint Operation (Quarantine area 5+)|
|Zero||SSR||Upon using a discharge skill to switch to the current weapon, gain a shield equal to 120%/150%/180%/210% of ATK for 4 seconds.||While the shield is active, you and your teammates deal 16%/20%/24%/28% more damage.||Joint Operation (Deepsea proving ground 5+)|