Powerbreak

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Corresponding simulacrum - Tian Lang.

Powerbreak
Powerbreak.png
Type Spear
Rarity SSR
Role Damage
Element Lightning

Shatter 8
Charge 12.50
Attack 16
Resist {{{res}}}
HP 1010
Crit 12


Normal attack[edit | edit source]

Stabbystabs[edit | edit source]

While on the ground, use Powerbreak to perform 6 attacks.

Basic Attack Passive: Basic attack with Powerbreak 4 times to gain a battery charge, stacking up to 5 times. When battery charged, using any volt weapon's dodge attack adds thunderstrike, dealing damage equal to 5% of missing HP (between 100% to 1000% of Volt ATK), and activate inductors, dealing AoE damage equal to 2% of missing HP (between 40% to 400% of Volt ATK).

# Description
1 Deal damage equal to 67.9% of ATK + 4 and knock the target back.
2 Deal damage equal to 90.5% of ATK + 5 and knock the target back.
3 Deal damage equal to 123% of ATK + 6 and knock the target back.
4 Deal damage equal to 217.9% of ATK + 11 and knock the target back.
5 Deal damage equal to 222% of ATK + 12 and knock the target back.
6 Deal damage equal to 291.8% of ATK + 15 and suspend the target.

Wenqu[edit | edit source]

When in the air or after using a jump, tap basic attack to perform 5 consecutive attacks in the air.

# Description
1 Deal damage equal to 83% of ATK + 4.
2 Deal damage equal to 87.4% of ATK + 5.
3 Deal damage equal to 126.7% of ATK + 7.
4 Deal damage equal to 229.4% of ATK + 12.
5 Deal damage equal to 256.5% of ATK + 14.

Lu Cun[edit | edit source]

When on the ground, hold the basic attack to trigger.

Deals up to 342% of ATK + 18 to the target and attracts monsters to you.

Giant Gate[edit | edit source]

Triggered by holding basic attack, climbing, reverse jumping attack or using a jetpack to attack while in the air.

In the process of falling, each time you hit a target, deal damage equal to 38% of ATK + 2 to the target. When landing, deal damage equal to 285% of ATK + 15 to surrounding targets.

Dodge[edit | edit source]

Dodge right before getting hit to trigger a Phantasia, reducing the speed of enemies within an area. Become immune to hit-stun for 0.5 seconds while dodging.

Lian Zhen[edit | edit source]

In the short window after dodging, click basic attack.

Dash to attack the target, causing a total of 172.6% of ATK + 9 damage.


Skill[edit | edit source]

Greedy Wolf[edit | edit source]

Launch multiple attacks, dealing up to 936.9% of ATK + 49 damage to enemies within the range, and turn enemies within range into inductors (up to 3 at a time).

After casting Greedy Wolf, gain lightning induction: for every volt weapon equipped gain 15% volt damage for 25 seconds.

Inductor: When using a volt weapon's discharge skill, inductors deal AoE damage equal to 5% of missing HP (between 100% to 1000% of Volt ATK).

When one of your weapons is Powerbreak, using any volt weapon's skill or discharge skill consumes 30% of current HP to deal additional volt damage equal to 50% of the HP consumed (between 480% to 3000% of Volt ATK), and obtain a short period of invincibility. After 8 seconds or when HP is below 10%, recover 5% of missing HP for 8 seconds (not affected by healing effects; this recovery effect does not stack).

Cooldown: 30 seconds.

Discharge[edit | edit source]

Army Annihilator[edit | edit source]

When a weapon is fully charged or triggers Phantasia, switching to this weapon from another weapon removes all debuffs from the wielder and use Powerbreak to generate large-scale volt damage, dealing a total of 844.6% of ATK + 44, and electrify nearby enemies. Enemies within range become inductors (up to 3).

Advancement[edit | edit source]

Passive Star
Dodge attacks gain an additional hit dealing 80% of ATK + 2.5% of HP lost.

The Weapon Skill explodes for an additional 160% of ATK + 5% of HP lost.

The Discharge Skill deals an additional 160% of ATK + 5% of lost HP.

1
Increase the current weapon's base ATK growth by 16%. 2
Increase shatter by 15%. Breaking a shield releases an instant burst of damage at the target's location, dealing 680% of ATK to targets within range, or 1500% of ATK if there is only one target within range. 3

Increase the current weapon's base HP growth by 32%.

4
When attacked, automatically trigger a 1-second block (immediately negates crowd control), blocking one hit up to 20% of your max HP. Performing a basic attack during the block period will initiate a counter-attack, dealing 240% of ATK and launching the target airborne, cooldown 18 seconds. 5
While inside the area of the Discharge Skill or Phantasia, trigger War Intent for 7 seconds, increasing your final damage by 40% and halting cellular aging (switching weapons causes the effect to disappear). 6

Augment materials[edit | edit source]

Level Gold Materials
20 400 2 Magcores
30 800 2 Magcores
40 1200 3 Magcores, 3 Acidproof Glaze I
50 1600 3 Magcores, 3 Acidproof Glaze I, 3 Nanofiber Frame I
60 2000 4 Magcores, 4 Acidproof Glaze I, 4 Nanofiber Frame I
70 2400 6 Magcores, 6 Acidproof Glaze I, 6 Nanofiber Frame I
80 2800 8 Magcores, 8 Acidproof Glaze I, 8 Nanofiber Frame I
90 3200 11 Magcores, 11 Acidproof Glaze I, 11 Nanofiber Frame I
100 3600 5 Heart of Lightning, 5 Acidproof Glaze II, 5 Nanofiber Frame II
Weapons
Elements
Flame
Elements
Ice
Elements
Volt
Elements
Physical
Elements
Aberration
Damage
Damage
Clovercross
Blazing Revolver
Sparky
Scythe of the Crow
Composite Bow
Balmung
Icewind Arrow
The Terminator
Frost Spear
Powerbreak
Alaya
Dual EM Stars
Thunderblades
Thunderous Halberd
EM Blade
Guren Blade
Chakram of the Seas
Nightingale's Feather
Combat Knife
Shadow Weaver
Healer
Support
Negating Cube Absolute Zero Venus
Staff of Scars
Vespers
Tank
Tank
Molten Shield V2 Ryusen Toshin
Rosy Edge
Pummeler
Dawn