Relics

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Relics are useful tools that may assist you in combat or exploration

Relic.png

Initially, some Relics will be given to you as you progress with Tower of Fantasy's story, such as the Jetpack and Missile Barrage.

Similar to Simulacras, Relics come in SR and SSR types.

Relics can be used in almost any place, including ranked PvP and Bygone Phantasm, and can be an important piece of both damage and utility.

Upgrading[edit | edit source]

Relics can be upgraded with fragments of its own type (For example, you need jetpack fragments to upgrade the jetpack). These upgrades provide them with different passives depending on the Relic.

Obtention[edit | edit source]

Relics can be obtained via exploration milestones, quests, ruins, purchasing, and can be unlocked with a certain amount of fragments.

List of Relics[edit | edit source]

SR
Name Description Uses Unlock Method Image
Jetpack Tap and hold to dash in the direction of the arrow for a short distance before becoming airborne and gliding. Reduce endurance by 10 every second. Cooldown: 120 seconds (gliding is not affected by the cooldown timer). Jetpack can hold up to 2 charges. Used for Traveling through the air. Obtained from Shirli in Chapter 1 Jetpack1.png
Missile Barrage Place a missile launcher behind the user for 8 seconds. Fire multiple missiles at nearby enemies, dealing damage equal to 34.8% of ATK with each strike. Cooldown: 60 seconds. Used for Sanctuary Rock Puzzles. Obtained from Ruin A-01 in Chapter 1. Misbarg1.png
Strange Cube Use the Enchanted Cube to alter the surrounding gravity, dealing damage equal to 100% of ATK to enemies and suspending them in midair.

Afterwards, dealing damage equal to 120% of ATK. Cooldown: 30 seconds.

Used for Singularity Rock Puzzles. Obtained from Ruin A-02 in Chapter 1. Strangcub1.png
Omnium Handcannon Launch 1 Omnium bomb at target location and create a scalable energy pillar upon striking the ground or water surface for up to 20 seconds.

Cooldown: 50 seconds. Maximum 2 charges.

Used for Stone Omnium Pillar Induction Plate Puzzles. Obtained from Ruin A-03 in Chapter 1. Handcannon1.png
Jetboard Dash forward a set distance before gradually slowing down to a halt, dealing damage equal to 380% of ATK to targets along the way and launching them. Can be used while swimming. Cooldown: 90 seconds. Can be used while Swimming. Obtained from Palu at the Start of Chapter 2. Jetboard1.png
Magnetic Storm Warp the magnetic field to unleash 1 electric tornado that travels through the battlefield at random for 10 seconds, throwing nearby enemies into the air and dealing damage equal to 186.3% of ATK every second.

Cooldown: 100 seconds.

Can be used to Damage enemies and Escape from Damage from players in PvP. Obtained from Accumulating 700 Exploration Progress Points in Astra. Magstorm1.png
Magnetic Pulse Detonate a Magnetic Bomb, dealing volt damage equal to 38.8% of ATK and launching targets. Grant the user immunity to hitstun for 5 seconds. Cooldown: 35 seconds Can be used to Damage enemies and grant Immunity to Stun. Obtained from Accumulating 660 Exploration Progress Points in Navia. Magpulse1.png
Quantum Cloak Enter a quantum state for 10 seconds, during which enemies cannot detect the wearer. The wearer exists in quantum state after attacking once. 120-second cooldown. Can be used to Escape enemies. Redeem from an SR Relic Box or Obtained from 20 Quantum Cloak Shards Cloak1.png
Lava Bomb Toss a Lava Bomb at a target location, dealing damage equal to 567% of ATK and launching the target into the air. Cooldown: 45 seconds. Can be used to Damage enemies and Stun players in PvP. Redeem from an SR Relic Box or Obtained from 20 Lava Bomb Shards Lavabomb1.png
Cybernetic Arm Fire a Cybernetic Arm to pull the selected target to you, or you to the target. Deal 100% damage on hit, strongly suspend the target, and regenerate weapon charge by 300. Can be used to access hard-to-reach areas, and store up to 2 charges at a time. Regain 1 charge every 30 seconds. Can be used to access hard-to-reach areas. Redeem from an SR Relic Box or Obtained from 20 Cybernetic Arm Shards or Purchase the Rookie Supplies. Cyberarm1.png
Hovering Cannon Summon a Hovering Cannon for 20 seconds. 240-second cooldown. The Hovering Cannon has the skill: Laser Beam, which deals 5.6% ATK damage to the target each time. Can be used to Damage enemies. Redeem from an SR Relic Box or Obtained from 20 Hovercannon Shards Hoveracann1.png
Couant Summon a droid and generate a shield for 5 seconds. The shield disappears after 5 seconds or after being struck once. When it disappears, it knocks back nearby enemies, dealing damage equal to 100% of ATK + 50. If broken within 1 second of being created, the shield will stun enemies for 2 seconds.

Cooldown: 30 seconds.

Can be used to Absorb powerful attacks from enemies. Obtained from Accumulating 800 Exploration Progress Points in Banges. Couant1.png


SSR
Name Description Uses Unlock Method Image
Type V Armor Pilot a droid to fight for 30 seconds. Cooldown: 200 seconds. Immune to hitstun. Tap again to exit and blow up the droid. Skill Aimed Shot.

Aimed Shot: Shoot rapidly to deal damage

Can be used to avoid being Stunned players in PvP. Obtained from Accumulating 1050 Exploration Progress Points in Crow. Typvarmor1.png
Colossus Arm Summon a colossus arm to battle for 20 seconds. Cooldown: 300 seconds Gain hitstun immunity for the next 20 seconds. Tap the Relic again to cancel. Normal attacks deal damage up to 1,387.7% of ATK and strongly launch enemies. Skill deal damage equal to 453.5% of ATK and strongly suspends enemies. Cooldown: 10 seconds. Can be used to Damage enemies and grant Immunity to Stun. Omnium Tower: Banges, start Joaquin’s Commission. or Redeem from an SRR Relic Box. Cololssusarms1.png
Confinement Create an area of confinement with a radius of 7 meters for 10 seconds. Energy pulses within the area, dealing elemental damage equal to 73.4% of ATK every second, based on the current weapon's element. Targets that touch the edge of the area are afflicted with a 2-second stun effect.

240-second cooldown.

Can be used to Damage enemies in an area. Obtained from 30 Confinement Shards Beyblade1.png
Drone Summon a Drone for 15 seconds, increase final damage reduction by 5% every 5 seconds. Cooldown 120 seconds. Can be used to Absorb powerful attacks from enemies. Obtained from 30 Drone Shards Drone1.png
Spacetime Rift Launch a proton bomb at the target location, creating a collapse in time-space that sucks targets in for 10 seconds. After 1.5 seconds, the center of the collapse deals damage equal to 39.6% of ATK to targets caught in the area every 0.5 seconds.

Cooldown: 100 seconds.

Can be used to damage enemies in an area. Obtained from 30 Spacetime Rift Shards Wheatley1.png
Omnium Shield Generate an Omnium shield that stops projectiles for 10 seconds, with starting energy equal to 200% of the Wanderer's max HP and a 90-second cooldown. Can be used to Absorb ranged attacks from enemies and Increase Max HP. Obtained from 30 Omnium Shield Shards Omniumshield1.png
Hologram Projector Project a hologram of the user that synchronously replays the Wanderer's weapon attacks, dealing 35% of the Wanderer's damage dealt. Last for 15 seconds. 180-second cooldown. Can be used to perform the last attack used for Free. Obtained from Accumulating 1035 Exploration Progress Points in Warren. Projector1.png
Alternate Destiny Generate a Pocket Dimension for 8 seconds. Allies gain immunity to hitstun effects in the dimension, and HP will not drop below 20% from enemy attacks. Cooldown 90 seconds. Leaving the dimension removes all buffs. Once you have spent 8 seconds in the dimension, you cannot be buffed by it for 45 seconds. Can be used to grant Immunity to Stun. Obtained from 30 Alternate Destiny Shards Destiny1.png