Shadow Weaver

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Corresponding simulacrum - Lin.

Shadow Weaver
Shadow Weaver.png
Type Fan
Rarity SSR
Role Damage
Element Aberration

Shatter 11.5
Charge 11.5
Attack 16
Resist {{{res}}}
HP 1010
Crit 12


Normal Attack[edit | edit source]

While on the ground, use Shadow Weaver to perform 5 attacks.

# Description
1 Deal damage equal to 49.5% of ATK + 3.
2 Deal damage equal to 57.1% of ATK + 3.
3 Deal damage equal to 59.9% of ATK + 3.
4 Deal damage equal to 114.2% of ATK + 6.
5 Deal damage equal to 152.2% of ATK + 8.

Air Strike[edit | edit source]

While airborne, tap basic attack 5 times to perform consecutive attacks in the air.

# Description
1 Deal damage equal to 30.6% of ATK + 2.
2 Deal damage equal to 48.2% of ATK + 3.
3 Deal damage equal to 55.6% of ATK + 3.
4 Deal damage equal to 111.2% of ATK + 6.
5 Deal damage equal to 148.3% of ATK + 8.

Mud Scatter[edit | edit source]

After the second basic attack on the ground or in the air, hold the basic attack to trigger mud scatter.

Launch an attack at the target location, dealing damage equal to 83.2% of ATK + 4 and knocking the target down.

Passive: Quickly click the basic attack after mud scatter to perform a fully charged Short-lived.

Short-lived[edit | edit source]

Hold the basic attack to release a Short-lived, can be charged up to three stages, gaining immunity to control effects while charging.

  1. The first stage deals damage equal to 73.9% ATK + 4.
  2. The second stage deals damage equal to 146.2% of ATK + 8.
  3. The third stage deals damage equal to 246.2% of ATK + 13.

Falling Shadow[edit | edit source]

Falling quickly from the air, deal damage equal to 160% of ATK + 8 and knocking down targets.


Dodge[edit | edit source]

Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. While dodging, you gain hit-stun immunity for 0.5 seconds.

Cooldown: 15 seconds.

Just Leave Greenery[edit | edit source]

Launch an attack on the target while dodging midair, dealing damage equal to 70% of ATK + 4. The hit generates 1-3 Nightblooms and forms a field that lasts for 5 seconds that reduces enemy movement speed by 50%.

Passive: can be used on the ground or in the air.
Passive: When under control effects, immediately break out and cast the field (automatically use a dodge attack without consuming dodge count)

Cooldown: 20 seconds.


Skill[edit | edit source]

Moonlight Realm[edit | edit source]

A Moonlight Realm of the moon is formed around yourself for 15 seconds. In the Realm, gain a 10% damage bonus, you can double jump multiple times, gain 20% increased jumping ability, and reduce stamina consumption by 50%

Cooldown 30 seconds.

When using Shadow Weaver inside Moonlight Realm, enter the state of "Cold Air", where your falling speed is greatly reduced. Jumping while moving in a direction will allow you to perform a shuttle and launch an attack dealing 66% of ATK + 3 and spawn 1-3 Nightblooms.

Passive: Inside Moonlight Realm, a Nightbloom will be generated near a target every 0.8 seconds.
Passive: When using Shadow Weaver inside Moonlight Realm, increase damage by 50% against targets with less than 20% HP.
Passive: When using Shadow Weaver inside Moonlight Realm, teleport away from the target when you are about to take damage.

Cooldown 10 seconds.

  1. When paired with two Flame weapons, Moonlight Realm is transformed into a Flame Moonlight Realm. While inside the Realm, any burn effects applied will have their duration extended by 4 seconds, and increase flame damage to shielded targets by 15%.
  2. When paired with two Volt weapons, Moonlight Realm is transformed into a Thunder Moonlight Realm. In the Realm, increase Volt damage by 30%, dodges have a 65% chance of not being consumed, and each dodge attacks deal 35% more damage.
  3. When paired with two Frost weapons, Moonlight Realm is transformed into an Ice Moonlight Realm. When enemies in the Realm receive frost damage 10 times, they enter a state of frostbite for 15 seconds, receiving 22% more frost damage. The number of hits to activate frostbite does not accumulate while the enemy is in the frostbite state.
  4. When paired with two Physical weapons, Moonlight Realm is transformed into a Physical Moonlight Realm. When there is an active life shield in the Realm, deal damage equal to 150% of ATK + 8 every second.
  5. When paired with two weapons of different elements, gain 15% attack for all elements while inside the Realm (considered as activating elemental resonances for flame, volt, frost, and physical).

Cooldown: 15 seconds.

Discharge[edit | edit source]

Gravity Weave[edit | edit source]

When a weapon is fully charged or triggers Phantasia, switching to this weapon from another weapon removes all debuffs from the wielder and release a gravity field with a strong pull, dealing damage equal to 542% of ATK + 29. After 5 seconds, the gravity field explodes in a wide diffusion wave, dealing 271% of ATK + 14 damage. During the discharge animation, become immune to damage for 2.6 seconds (does not take effect in Apex League).

Advancement[edit | edit source]

Passive Star
Normal attacks deal AoE damage. When Nightblooms are in explosion range of each other, increase the damage of subsequent explosions by 10% each (up to 50%). Moonlight Realm reduces the spawn time of Nightblooms to 0.5 seconds. 1
Increase the current weapon's base HP growth by 16%. 2
Moonlight Realm reduces the spawn time of Nightblooms to 0.3 seconds. Nightblooms now attach to enemy targets. The duration of Moonlight Realm is increased to 20 seconds. 3
Increase the current weapon's base ATK growth by 32%. 4
While inside Moonlight Realm, gain 30 weapon charge per second and increase damage of discharge skills by 15%. 5
Moonlight Realm can be activated up to 2 times. Gain 1 charge from skill cooldown. Gain 1 charge from using discharge skills 3 times (effective in the background). The damage bonus while inside Moonlight Realm is increased to 15%. 6

Augment materials[edit | edit source]

Level Gold Materials
20 400 2 Nano coating I
30 800 2 Nano coating I
40 1200 3 Nano coating I, 3 Acidproof Glaze I
50 1600 3 Nano coating I, 3 Acidproof Glaze I, 3 Booster Frame I, 3 Nanofiber Frame I
60 2000 4 Nano coating I, 4 Acidproof Glaze I, 4 Booster Frame I, 4 Nanofiber Frame I
70 2400 6 Nano coating I, 6 Acidproof Glaze I, 6 Booster Frame I, 6 Nanofiber Frame I
80 2800 8 Nano coating I, 8 Acidproof Glaze I, 8 Booster Frame I, 8 Nanofiber Frame I
90 3200 11 Nano coating II, 11 Acidproof Glaze II, 11 Booster Frame II, 11 Nanofiber Frame II
100 3600 5 Nano coating III, 5 Acidproof Glaze III, 5 Booster Frame III, 5 Nanofiber Frame III
Weapons
Elements
Flame
Elements
Ice
Elements
Volt
Elements
Physical
Elements
Aberration
Damage
Damage
Clovercross
Blazing Revolver
Sparky
Scythe of the Crow
Composite Bow
Balmung
Icewind Arrow
The Terminator
Frost Spear
Powerbreak
Alaya
Dual EM Stars
Thunderblades
Thunderous Halberd
EM Blade
Guren Blade
Chakram of the Seas
Nightingale's Feather
Combat Knife
Shadow Weaver
Healer
Support
Negating Cube Absolute Zero Venus
Staff of Scars
Vespers
Tank
Tank
Molten Shield V2 Ryusen Toshin
Rosy Edge
Pummeler
Dawn