Vespers

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Corresponding simulacrum - Lyra.

Vespers
Vespers.png
Type Cybernetic Arms
Rarity SSR
Role Healer
Element Physical

Shatter 12
Charge 10
Attack 13
Resist 6
HP 1010
Crit {{{crit}}}


Normal Attack[edit | edit source]

While on the ground, use Vespers to attack five times in a row.

Passives

Repentance: When Vespers basic attack hits a target marked with "Repentance" while not using Blessing Resonance, deal additional damage. The damage does not trigger additional attack effects and is regarded as linking skill damage and weapon skill damage; Vespers basic attack hits a target marked with "Repentance" dealing additional damage equal to: Number of Guardians (self and teammates') x 4.6% of ATK (Max 36.8% of ATK), this damage does not trigger additional attack effects and is regarded as combo skill damage and weapon skill damage.

Radiance: All basic attacks of Vespers that hits the target will restore 15% of ATK into HP.

Holy Strike: Vespers air attack and recharge can convert 60% of the recharge ability into shield breaking ability.

Guard: For every 15% decrease in your own health or 300 weapon charge points, you can gain up to 5 "Repentance" guards (can be generated in the background), and the "Repentance" guards last for 25 seconds. If your own "Repentance" guardian is full, the newly generated "Repentance" guardian will attack the enemy target, causing 120% of the attack physical damage and disappear, the damage will not trigger additional attack effects.

# Description
1 Deal damage equal to 84.4% of ATK + 4 and knock the target back a short distance.
2 Deal damage equal to 116.5% of ATK + 6 and knock the target back a short distance.
3 Deal damage equal to 177.1% of ATK + 9 and knock the target back a large distance.
4 Deal damage equal to 247.1% of ATK + 13 and floats the target.
5 Deal damage equal to 280.6% of ATK + 15 and suspend the target.

Despair[edit | edit source]

When in the air, click on the basic attack to release Despair. Each punch will cause 47.4% of ATK + 2 damage to the target, and consume 10 points of stamina, and the last blow will cause 4% of ATK + 5 damage and knocks the target into the air. During the release of Shattering, if the target can be grabbed, grab the target and throw it to the ground, causing a total of 2% of ATK + 3 damage.

Accumulate[edit | edit source]

Hold the basic attack button to charge up to 3 stages; hitting the target will cause a strong control floating effect. During the charge attack, you will be immune to damage and control effects. Release it before being hit to trigger Phantasia.

A charged hit deals 137.1% of ATK + 7 damage. The second charge hit causes 318.6% of ATK + 17 damage. The third charge hit causes 515% of ATK + 27 damage.

Flash[edit | edit source]

During the basic attack or after dodging, press and hold the basic attack to release the instant light. Each punch will cause 28.5% of ATK + 2 damage to the target, and consume 10 points of stamina.


Bash[edit | edit source]

When in the air, press and hold the basic attack to trigger 3 stages of charging in the air. After letting go, hit the ground and control the floating target. Before being hit, enter the charging, which can trigger Phantasia.

  1. (First stage charge) Deal damage equal to 237.5% of ATK + 13.
  2. (Second stage charge) Deal damage equal to 411.7% of ATK + 22.
  3. (Third stage charge) Deal damage equal to 649.2% of ATK + 34.

Dodge[edit | edit source]

Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. While dodging, you gain hit-stun immunity for 0.5 seconds.

Cooldown: 15 seconds.

Consciousness Capture[edit | edit source]

After dodging, click on the basic attack, grab the target to your side and continue to absorb the target for 2 seconds, and mark it to cause 261.4% of ATK + 14 damage; Hold the basic attack after dodging to trigger Flash after using Consciousness Capture.


Skill[edit | edit source]

"Forgiveness" Guardian[edit | edit source]

"Forgiveness" Guardian: When the healing effect overflows, a life shield that does not exceed 60% of max HP is generated; Vespers gains the "Forgiveness" guardian, and activates different guardian effects under different weapon resonances.

Blessed Guard: The skill is replaced by Huiqi; she no longer gets the "Repentance" guard, but instead adds "Forgiveness" guard to her teammates, and can also get a "Forgiveness" guard for every 15% of the maximum HP healed, and each teammate can get a maximum of "Forgiveness" guard. A guardian of "Forgiveness", if there are no teammates who have not obtained the guardianship of "Forgiveness" on the field, the guardianship of "Forgiveness" will deal 120% ATK of physical damage to one enemy unit and disappear, the damage will not trigger additional attack effects; Increases the maximum HP of teammates by 12.5% (multiple do not stack).

Strong Attack Guardian: When using Vespers to hit, immediately gain 30% of the maximum HP shield.

Cooldown: 30 seconds.

Fortitude Guardian: When using Vespers to hit, receive immediate healing, restores 2% of Max HP per second for 20 seconds.

Cooldown: 30 seconds.

Balanced guardian: when HP is higher than 50%, shatter is increased by 20%; when HP is lower than 50%, final damage is increased by 10%, and shatter is increased by 10%.

Starfall Leaps to the target, dealing 807% of ATK + 42 damage to the target, strong control of floating, and add the "Repentance" mark to the target for 18 seconds.

Cooldown: 20 seconds.

Huiqi Slams the ground, knocks the target in front of you with strong control, causing 807% of ATK + 42 damage, and summons up to 3 sharp edges for 75 seconds (there is a maximum of one within 2m near the sharp edge), this skill Can be used up to 3 times in total, with a single cooldown of 20 seconds; when there are 2 sharps on the field, create a clear light, each time the sharp edge is touched, the target within the moving distance radius will be healed once, and the target's attack power will be restored by 25% life; when there are 3 Edges on the field, create a nebula, and each time the edge is touched, it will deal (300% of ATK x Movement Distance / 5m ) damage to the target within the moving distance radius.


Discharge[edit | edit source]

Sigh and Chant[edit | edit source]

When a weapon is fully charged or triggers Phantasia, switching to this weapon from another weapon removes all debuffs from the wielder and release the sigh and light chant, cause 831.3% of ATK + 44 damage to the target, and add the "repentance" mark to the target for 18 seconds during the immunity to damage for 2.6 seconds (does not take effect in Apex League).

Advancement[edit | edit source]

Passive Star
When using any weapon skill or discharge skill, if your personal Guardian count is maxed, your Guardians' durations will be refreshed, and deal damage equal to the number of guardians on the field * 100% of Physical ATK, (maximum 8 guardians for supports and 6 for non-supports). 1
Increase the current weapon's base HP growth by 16%. 2
Increases Guardian damage by 20%. Using any weapon skill or discharge skill while you have the Blessing Resonance will increase Guardian final damage by 15% for 10 seconds. 3
Increase the current weapon's base ATK growth by 32%. 4
Triggering Guardian of Forgiveness 5 times protects you and your guarded target from fatal damage 1 time. Afterwards, the Guardian of Forgiveness will be consumed and restore 15% HP (does not take effect in Apex League). Triggering Guardian of Repentance 5 times protects you from fatal damage 2 times. Can protect up to 5 maximum times, after which one usage will be consumed to restore 15% HP (does not take effect in Apex League). 5
Using any weapon skill or discharge skill will increase your final damage and healing equivalent to the number of Guardians. Each Guardian will increase final damage and healing by 3% for a maximum of 15% for 25 seconds. 6

Augment materials[edit | edit source]

Level Gold Materials
20 400 2 Rockcores
30 800 2 Rockcores
40 1200 3 Rockcores, 3 Nano coating I
50 1600 3 Rockcores, 3 Nano coating I, 3 Booster Frame I
60 2000 4 Rockcores, 4 Nano coating I, 4 Booster Frame I
70 2400 6 Rockcores, 6 Nano coating I, 6 Booster Frame I
80 2800 8 Rockcores, 8 Nano coating I, 8 Booster Frame I
90 3200 11 Rockcores, 11 Nano coating I, 11 Booster Frame I
100 3600 5 Heart of Summit, 5 Nano coating II, 5 Booster Frame II
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