Weapons
Weapons are equipment in Tower of Fantasy that help players deal damage, stun enemies, heal allies or tank damage. Players are able to equip three at a time, switching between them to unleash combos or special attacks.
Weapons are are divided into three levels; R, SR and SSR according to their rarity. SR and SSR weapons need to be drawn through the special pools.
The strength of the weapons can be improved through advancements. Each weapon has four types of skills: general attack skills, dodge skills, main skills, and combination skills. General attack skills are divided into four types of skills: five-stage general attack, stall attack, stall power or general attack with three stalls.
Weapons can be separated into three categories: Damage, Support, Tank.
Weapons also have one assigned element: Physical , Flame, Ice, Volt. (Read more about elements here.)
Rarity[edit | edit source]
Weapons in Tower Of Fantasy have been classified into three levels of rarity, namely:
Type | Effect |
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These weapons have no advancements, no unique traits |
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These weapons have advancements, no unique traits. |
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These weapons have advancements, unique traits. |
SR and SSR weapons can be advanced six times, and each star has different passive effects.
Both SR and SSR weapons have a corresponding Simulacra associated with them. Obtaining these weapons will also give you one copy of the Simulacra.
Unique Traits[edit | edit source]
Unique traits are something that only SSR weapons have, and as the name says, it is unique to the weapon. They enhance the weapon's unique combat abilities that are visually and mechanically very unique compared to any other weapons in the game.
Upgrading[edit | edit source]
There is four ways of improving a weapon: enhancing and augmenting, advancing and affixing matrices.
To enhance a weapon, you need weapon batteries and gold. Experience needed for enhancing depends on weapon level.
You can only enhance weapon to its cap. To increase this cap, you need to augment the weapon. It requires specific resources ores (Firecore, Icecore, Magcore and Rockcore for fire, ice, thunder and physical weapons) and weapon augment materials (Nano Coating, Nanofiber Frame, Acidproof Glaze, Booster Frame). More info here.
To advance a weapon, you need its duplicate. R weapons cannot be advanced; SR and SSR weapons can be advanced 6 times. Each weapon has its own bonuses for advancement; more info here
Each weapon can be affixed with 4 matrices. More info at matrix page.
Resonance[edit | edit source]
Based on the combination of your equipped weapon types, you will receive a Resonance.
Team Play: Joint Operation, Void Rift, Dimensional Trials, Interstellar Exploration, Frontier Clash, etc.
Elements[edit | edit source]
There are five different elements (Flame / Ice
/ Volt
/ Physical
), and
) a weapon can be associated with one of them. These elements grant unique effects when charging an attack.
To perform a fully charged attack you need to completely charge your Discharge meter and then do an attack.
Note: Discharge gained from Phantasia does not count for fully charged attacks.
Weapons list[edit | edit source]
Note that some weapons from the beta test weapons are not available now; you can see them here.
R-Rarity[edit | edit source]
Icon | Name | Type | Class | Element |
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EM Blade | Sword | ![]() |
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Combat Knife | Dagger | ![]() |
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Frost Spear | Spear | ![]() |
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Composite Bow | Bow | ![]() |
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SR Rarity[edit | edit source]
Icon | Name | Type | Class | Element |
---|---|---|---|---|
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Pummeler | Hammer | ![]() |
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Staff of Scars | Scepter | ![]() |
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Thunderous Halberd | Spear | ![]() |
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Nightingale's Feather | Bow | ![]() |
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The Terminator | Gun (Cannon) |
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SSR Rarity[edit | edit source]
Icon | Name | Type | Class | Element |
---|---|---|---|---|
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Absolute Zero | Scepter | ![]() |
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Negating Cube | Cube | ![]() |
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Molten Shield V2 | Shield/Axe | ![]() |
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Icewind Arrow | Bow | ![]() |
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Thunderblades | Dagger | ![]() |
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Dual EM Stars | Gun (Dual Pistols) |
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Chakram of the Seas | Chakram | ![]() |
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Rosy Edge | Greatsword | ![]() |
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Scythe of the Crow | Scythe | ![]() |
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Venus | Gun (Dual Pistols) |
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Balmung | Dual Sword | ![]() |
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Guren Blade | Sword | ![]() |
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Sparky | Drone | ![]() |
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Blazing Revolver | Rifle | ![]() |
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Alaya | Katana | ![]() |
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Dawn | Mech | ![]() |
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Ryusen Toshin | Dual Sword | ![]() |
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Shadow Weaver | Fan | ![]() |
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Vespers | Cybernetic Arms | ![]() |
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Powerbreak | Spear | ![]() |
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Clovercross | Rifle | ![]() |
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Weapons | |||||
---|---|---|---|---|---|
![]() Flame |
![]() Ice |
![]() Volt |
![]() Physical |
![]() Aberration | |
![]() Damage |
• Clovercross • Blazing Revolver • Sparky • Scythe of the Crow • Composite Bow |
• Balmung • Icewind Arrow • The Terminator • Frost Spear |
• Powerbreak • Alaya • Dual EM Stars • Thunderblades • Thunderous Halberd • EM Blade |
• Guren Blade • Chakram of the Seas • Nightingale's Feather • Combat Knife |
• Shadow Weaver |
![]() Support |
• Negating Cube | • Absolute Zero | • Venus • Staff of Scars |
• Vespers | |
![]() Tank |
• Molten Shield V2 | • Ryusen Toshin • Rosy Edge • Pummeler |
• Dawn |